Monday, May 18, 2026

Interested in Being a Player?
The Time of Troubles & Era of Upheaval
The current period of time for our Forgotten Realms campaigns are set during the 1st and 2nd edition era.
Inspired By Ed Greenwood

It's "very" important that you get familiar with this campaign blog "there will be a test later" . . . nah, just kidding on the test part lol, but trust me when I say, this blog was created for you, the player, so make use of it. This will be my first "modified" Old-School Essentials Advanced Fantasy system that I've ever ran "since for pretty much my entire gaming life, I've ran Old-School Essentials exclusively straight out of the books" but, this time I am expanding on the system "just a little, nothing major".

▶ We will use Discord for Audio "only" & Roll20 for everything else. "please be familiar with Roll20"
▶ We are planning to play every other Saturday night 7-10pm EST "maybe a little longer depending on player schedules"
▶ We may be able to squeeze in the Friday before at times (players discretion)

Player Requirements
― Within a few days after each session ends, I will do a livestream on my TTRPG YouTube channel where we will do a recap. This livestream will have each person from our group who wishes to join using webcams. This is where we basically do an indepth recap of each session and interact with chat. Attendance is not mandatory, it is requested however but if you choose not to attend that is ok too. It will be a chill livestream of us sitting around together talking about our last play session and talking with chat, nothing too serious.
― I will need a picture of your own choosing to represent your character (for the blog ascetics of course) I will do a reskin of it to make it more realistic looking and add it to the blog.
― I'll need a short background, describing your character but you can elaborate as much as you want. Backgrounds help me tweak the story a little more to include your characters back story in our campaign.
― We use a slightly modified Old-School Essentials Advanced Fantasy system. DM james will talk about this with you.

• Class Page: We have a wide selection of playable classes to choose from.
• House Rules: We do have a few "quality of life" house rules to help make the game run a little smoother and be slightly more forgiving than it is in it's current form. These rules may change over time.
• About Our Campaign: Here you can read all about our Forgotten Realms campaign.
• Journals Page: This is where my players can find everything they need to know about our campaign.

▶ We are looking for mature adults as players.
▶ We are an east coast group.
▶ I do not fudge on dice rolls, whatever gets rolled, is rolled.
▶ We are not looking for rules lawyers that will debate every rule the DM says.
▶ Mistakes will be made by players and the DM, deal with it.
▶ We want friendly, chill players that simply want to have a fun night of gaming.
▶ I plan to run a very relaxed, friendly game for my players.

• You can reach me on Discord, make sure you introduce yourself and let me know who you are and how you found our Discord when you join.
• Facebook: I rarely use Facebook but feel free to friend me up.
• Email: If all else fails, my email is jamesefullard@gmail.com

▶ Important: Don't just blindly ask to join us, take the time to really go through the campaign blog & go through the links provided on this page. It's important that you understand exactly what this campaign involves, what rules we use, what house rules use along with everything else. If you don't bother reading about this campaign and just go straight into asking blind questions that are either "already" answered here or somewhere else on the blog, you're going to get turned away . . . "just saying". Everything on this campaign blog was put here "for you―the player to use" so please make use of it.

Rules
• Other Games During Game Time: Look, be respectful and while we are playing D&D, don't have World of Warcraft pulled up in the background etc. etc. Either you want to play in our campaign or you don't. If you'd rather playing games while we are playing, then I will find someone else to play with us instead.
• Be Mature: We are all adults, please ... let us all act like adults when we play.
• Real Life Politics: When we sit down at the table, it's about the "game" and nothing else, no stupid pronoun silliness, no "X" cards, no DEI stupidity, none of the hard left liberal crap. We are just grown ass adults. If you need to know more, check out our news page link.
• Please Show Up to Game Night: I understand "real life" is a bitch and we will have cancelations at times, but with us only playing twice a month without counting the "possible" Fridays before, we really need you to show up. I usually cancel games if someone does not show up. I hate playing with missing people.

▶ Make sure you as a player have read, explored & understand this "entire" page before requesting to join this group If everything you read here seems fine to you, please return to the Roll20 page and request to join our group.

Sunday, May 10, 2026

Moneychanger's Shop
The Time of Troubles & Era of Upheaval
The current period of time for our Forgotten Realms campaigns are set during the 1st and 2nd edition era.
Inspired By Ed Greenwood

The Moneychanger's Shop occupies a narrow, two-story stone building along one of the busier commercial streets of Dagger Falls, not far from the settlement's principal marketplace. Its thick walls, iron-barred windows, and heavy oak door reinforced with blackened iron make it considerably more secure than most neighboring establishments. Inside, the shop is surprisingly orderly, with polished wooden counters separating customers from the working area, where brass scales, counting trays, and carefully arranged stacks of coins occupy nearly every available surface.

Shelves behind the counter hold locked iron strongboxes, leather-bound ledgers, and small wooden compartments containing coins from across Faerûn. The faint scent of sealing wax, old parchment, and polished metal hangs in the air, while a pair of oil lamps provides illumination even during daylight hours. A narrow staircase leads to the proprietor's private quarters above, while a reinforced cellar beneath the building contains several ironbound chests secured behind a formidable locked door. Despite its modest size, the Moneychanger's Shop is an important establishment in Dagger Falls, providing merchants, travelers, and adventurers with a reliable place to exchange foreign currency, convert coins into more convenient denominations, and arrange the safekeeping of valuables.

The establishment is owned by Edric Vellmont, a thin, meticulously groomed man in his late forties whose unusually long fingers, sharp cheekbones, and neatly parted silver-streaked black hair give him the appearance of a scholar rather than a merchant. He wears dark green velvet coats with narrow sleeves, small round spectacles perched upon his nose, and a distinctive silver chain connecting a pocket watch to his waistcoat.

His most unusual feature is a missing little finger on his left hand, the result of an unfortunate encounter with bandits many years ago, an incident he refuses to discuss. Edric speaks in a quiet, measured voice and possesses an extraordinary talent for recognizing counterfeit coins, estimating the value of precious metals, and remembering the faces of customers who have conducted business with him. He charges a modest fee for exchanging currency, though unfamiliar merchants and wealthy adventurers often discover that his rates are somewhat less favorable than those offered to established townsfolk. Edric also purchases gemstones, jewelry, and small quantities of precious metals, carefully examining each item beneath a magnifying lens before making an offer. While outwardly courteous and professional, he is notoriously cautious about discussing his business affairs and maintains detailed records of nearly every transaction conducted within his establishment.

Operating a business involving considerable sums of money beneath Zhentarim occupation requires a delicate balance of discretion, cooperation, and self-preservation. Edric pays the required taxes and fees without complaint, knowing that even the appearance of resistance could invite confiscation of his property or imprisonment. Zhentarim officers occasionally visit the shop to exchange foreign coinage, collect payments, or inquire about unusually large transactions, and Edric has learned to answer their questions without volunteering unnecessary information. Nevertheless, he quietly resents the occupation and has occasionally helped trusted townsfolk conceal small portions of their savings from the authorities.

A pair of hired guards watches over the premises during business hours, while Edric personally secures the strongboxes and cellar each evening before retiring upstairs. Rumors persist that he maintains a second, carefully concealed ledger containing records of suspicious payments made by Zhentarim agents, though no one has ever produced evidence of its existence. For adventurers arriving in Dagger Falls with purses full of unfamiliar coins, recovered gemstones, or valuable treasures, the Moneychanger's Shop offers a useful service, provided they understand that in a town ruled by the Zhentarim, even an innocent financial transaction can attract unwanted attention.

ITEMS FOR SALE
Carved Ivory Tusk: 50gp
Silver Drinking Cup: 20gp
Crystal Decanter: 45gp
Jade Ring: 250gp
Dagger with Jeweled Scabbard: 600gp
Fur-Trimmed Cape: 75gp
Blank Vellum Books (each): 20gp
Gold & Silver Belt: 90gp
Set of Thieves’ Tools: 100gp
Iron Lockbox with Hidden Compartment: 50gp