Located just inside the southern limits of Dagger Falls, Garrick’s Supply House serves as one of the town’s most dependable sources of provisions and frontier equipment. Positioned near the road leading south into Daggerdale, the sturdy shop caters to caravan workers, travelers, hunters, trappers, and adventurers preparing to venture beyond the relative safety of the town.
Though modest in appearance, the establishment has earned a reputation for reliability, practicality, and fair dealing in a countryside plagued by bandits, dangerous beasts, and the lingering conflict between the Zhentarim and those loyal to Randal Morn. The shop is a rugged, single-story structure built from rough-cut timber and local fieldstone, designed more for durability than comfort. A weathered wooden sign above the entrance bears the image of a rope and pickaxe, marking the building as a place for supplies rather than luxuries.
Stacked crates, bundled firewood, feed sacks, barrels, and wagons waiting to be unloaded frequently crowd the exterior. Zhentarim patrols occasionally inspect incoming shipments for contraband or undeclared goods, forcing Garrick to maintain meticulous records and carefully conceal anything the Black Network might consider suspicious.Inside, the atmosphere is warm, dimly lit, and crowded with goods packed tightly onto every available shelf. The air carries the mixed scents of cured leather, lamp oil, burlap, dried herbs, and old timber. Coils of hemp rope, lanterns, waterskins, trail rations, arrows, blankets, tools, tents, and other practical necessities fill the cramped interior. Everything is carefully organized despite the clutter, reflecting years of experience serving those who live and travel along Daggerdale’s dangerous frontier. Prices are considered fair and consistent, though firmly non-negotiable, with the cost of certain imported goods rising whenever Zhentarim taxes or raids along the roads disrupt local trade.
Overseeing the shop is Garrick Vane, an older, rugged merchant with a graying beard and sharp, watchful eyes. Dressed in worn but sturdy clothing, Garrick carries himself with the quiet confidence of a man who has spent decades bargaining with mercenaries, traders, hunters, and adventurers. Though not unfriendly, he rarely wastes words and keeps a cautious eye on everyone entering his shop, particularly unfamiliar soldiers or Zhentarim agents. By 1367 DR, Garrick’s Supply House has become more than a simple store—it is a trusted Dagger Falls establishment and, for many travelers, the last reliable place to gather supplies before disappearing into the dangerous wilds beyond town.
GENERAL SUPPLIES & TOOLS
Rope, hempen (50 feet): 1sp
Lamp oil (1 pint flask): 1cp
Lantern, common: 5sp
Torches (per 5): 5cp
Flint and Steel: 1sp
Waterskin: 2cp
Blanket, common: 5cp
Soap (per bar): 2cp
Candles (per 5): 1cp
Pouch or Belt Pouch: 5cp
Backpack: 2sp
Tent, two-person: 2gp
RATIONS & DRY GOODS
Standard Rations (1 day supply): 5cp
Flour (per pound): 1cp
Salt Pork (per pound): 3cp
Dried Beans (per pound): 1cp
Hardtack (per bag): 3cp
CLOTHING & ARMOR
Common clothes: 5sp
Traveler's clothes: 1gp
Worker’s outfit: 2sp
Leather armor (basic set): 10gp (Limited stock)
WEAPONS & DEFENSE (Limited Stock)
Dagger: 2sp
Club: 1cp
Quarterstaff: 2cp
Sling: 1cp
Sling bullets (per 20): 1cp


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