The sign hanging above the door of Winston’s Store, an adventurers’ outfitter in Dagger Falls, reads “Solid Goods at Honest Prices”. Inside, practical equipment such as rope, lanterns, tents, tools, preserved food, hunting traps, and weatherproof clothing shares crowded shelves with foreign coins, curious trinkets, unusual weapons, and other objects of uncertain origin.
Nearly everything is sold at an outrageously inflated price, despite Winston’s claims of honesty. Nevertheless, the establishment is the largest independently owned shop in town and one of the few mercantile businesses not directly controlled by the Zhentarim. Winston arrived in Dagger Falls approximately five years ago carrying a chest filled with gold coins, which he invested in his new business. A canny merchant, he never knowingly overpays or undercharges and happily deals with adventurers, caravan guards, hunters, trappers, and anyone else seeking “solid goods”.
Winston stands nearly three and a half feet tall, unusually tall for a halfling, and keeps his short blond hair and moustache immaculately trimmed. He has a flair for the ostentatious, favoring gold jewelry, high-collared jackets with polished buttons, and expensive leather boots that he keeps carefully polished despite the muddy streets. Winston keeps several maps of Daggerdale and the surrounding countryside locked inside a cabinet behind his counter.These depict trails through the Dagger Hills, old roads leading toward the Desertsmouth Mountains, isolated farms, abandoned steadings, suspected monster lairs, and routes reportedly used by bandits and smugglers. Those preparing to explore the region often visit Winston for supplies and guidance, though the halfling charges handsomely for both. While he frequently suggests creative ways that Zhentarim regulations might be bent for everyone’s profit, he is careful never to openly defy Dagger Falls’ rulers or express support for Randal Morn and his resistance. Unknown to the townsfolk, Winston’s knowledge of the region comes from his former life as an outlaw and rogue.
Before settling in Dagger Falls, he spent years robbing travelers and merchant caravans until an attack upon a Zhentarim payroll wagon earned him enough gold to abandon his companions and open the store. By 1367 DR, increased inspections of independent businesses have left Winston deeply uneasy. He fears that one of his former associates will reveal his part in the robbery, allowing the Zhentarim to seize his property and drag him away. Winston therefore listens closely to every rumor passing through his shop and pays generously for warnings about investigations, arrests, or unfamiliar Zhentarim agents arriving in town.
GENERAL GOODS & TRAVEL GEAR
Bedroll, simple: 8cp
Crowbar, iron: 7sp
Rope, braided hemp (50 feet): 2sp
Lantern, shuttered: 7sp
Oil flasks (per flask): 2cp
Torch bundle (6): 6cp
Fire Striker Kit: 2sp
Canvas Sack: 4cp
Traveler’s Pack: 3sp
Wooden Bucket: 5cp
Iron Cooking Pot: 1sp
Fishing Net: 4sp
Hammer & Nails: 3cp
Lock & Iron Key: 9sp
Wool Cloak: 4sp
FOODSTUFFS & PROVISIONS
Trail Rations (1 day): 6cp
Smoked Sausage (per link): 2cp
Goat Cheese Wheel: 4cp
Dried Apples (small pouch): 3cp
Pickled Vegetables (jar): 5cp
Oats (per sack): 2cp
Honeycomb (per slab): 4cp
Salted Nuts (small bag): 2cp
Ale, dark stout (mug): 1cp
Cheap Red Wine (bottle): 8cp
CLOTHING & COMMON WEAR
Linen Shirt: 3sp
Traveler’s Boots: 5sp
Heavy Work Gloves: 2cp
Simple Cloak with Hood: 6sp
Commoner’s Outfit: 4sp
Merchant’s Clothes: 9sp
Leather Belt: 1cp
Rain Cape, waxed cloth: 7sp
ADVENTURING SUPPLIES
Iron Spikes (per 10): 5cp
Chalk Sticks (per 5): 1cp
Mirror, polished steel: 6sp
Grappling Hook: 1gp
Waterskin, stitched leather: 3cp
Small Hand Bell: 2sp
Piton Hammer: 4sp
Map Case, leather: 5sp
Herbal Poultice: 8sp
Bandage Roll: 2cp
WEAPONS & HUNTING GOODS (Limited Stock)
Hunting Knife: 4sp
Hand Axe: 6sp
Short Bow: 15gp
Arrows (per 20): 2sp
Wooden Spear: 5cp
Crossbow Bolts (per 10): 1sp
Hunting Trap: 2gp
Leather Shield: 8gp
RARE & LOCKED CABINET ITEMS
Holy Water Flask: 20gp
Silvered Dagger: 30gp
Fine Ink & Quill Set: 1gp
Spyglass: 900gp
Perfumed Oil: 5gp
Antitoxin Herbs: 12gp
Ancient Regional Map: 15gp


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